
It's a great way to refuel in the heat of a battle without slowing things down to stop and use a health item. Here, a player can target a specific area, cut it open, and then rip out the enemy's spine in order to recharge both health and fuel bars. More often than not, I charged head-first into battle cleaved my way through a small army of soldiers, and each combo set up a gratifying slow-motion cut in Blade mode. But an absurd and often wild sense of fun is something PlatinumGames - the developer behind Bayonetta and Vanquish - appears to understand most, and they've put their expertise to good use in Revengeance. Kojima Productions producer Yuji Korekado has maintained that this isn't merely a side story for Metal Gear, but for the first time I finally see what he meant.Įven with these additional tools, the lighting-fast combat feels satisfying completely on its own and sets up some pretty absurd scenarios - like the way Raiden tosses a hefty Metal Gear Ray by its wing early on in the first mission, or how the protagonist slices through objects twice his size with a single stroke during cutscenes. Other gadgets provide specific advantages during Revengeance's challenging boss battles, similar to how they would in a classic Metal Gear game. For example, smoke grenades can distract a group of enemies and allow Raiden to sneak up close and perform an assassination. However, the devices compliment the fast-paced combat well and offer a quirky alternative to swordplay. Obviously, the story takes place in the same timeline as the Solid games, so most of these callbacks aren't a huge stretch, but elements such as stealth and camouflage, radio codec conversations, separate VR missions, and the use of special equipment (like cardboard boxes and smoke grenades) all return for Revengeance.Īt first it almost feels odd to see some of these elements, since combat appears geared toward constantly moving forward. Even the obligatory, "Kept you waiting, huh?" gets uttered early on by Raiden's comrade Boris.

Alongside Raiden's razor-sharp swordplay and upgradeable skill set, players will find a surprising amount of tools and references back to classic MGS material. Using Raiden's high-frequency blade, players can slice lots of things into tiny pieces - and if you'e played the demo, you already know just a hint of the possibilities here. In fact, developer PlatinumGames appears to understand the nuances of MGS4's exaggerated worldview, and they've married its eccentric story arcs and character tropes to a well-made, over-the-top action game.Īt this point, you should know all about Revengeance and its obsession with cutting things. Recapping the finer points of Metal Gear's fiction can lead to confusion, especially given the series' habit of bouncing between a sometimes wacky, sometimes serious tone, but none of that hinders Revengeance. The story takes place in a tumultuous post- MGS4 world - one bustling with crazy mercenaries-for-hire and private military soldiers forced to cope with the fallout from the events surrounding the Sons of the Patriots plan. Not that you'd want to hear it anyway, since the game is best experienced spoiler-free.

Yesterday, I finished Metal Gear Rising Revengeance at a private event held in Santa Monica, CA, but iron clad restrictions say I can't tell you about anything past the third chapter.
